A magical prodigy from the north


Hadrian, level 6
Human, Wizard
Arcane Implement Mastery: Staff of Defense

Str 8, Con 14, Dex 14, Int 20, Wis 14, Cha 13.

Str 8, Con 14, Dex 13, Int 17, Wis 14, Cha 13.

AC: 24 Fort: 18 Reflex: 21 Will: 20
HP: 44 Surges: 8 Surge Value: 11

History +14, Arcana +14, Religion +13, Nature +10, Insight +10

Acrobatics +5, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +5, Heal +5, Intimidate +4, Perception +5, Stealth +5, Streetwise +4, Thievery +5, Athletics +2

Wizard: Ritual Caster
Human: Destructive Wizardry
Level 1: Implement Expertise (staff)
Level 2: Expanded Spellbook
Level 4: Reaper’s Touch
Level 6: Armor Proficiency (Leather)

Wizard at-will 1: Magic Missile
Wizard at-will 1: Scorching Burst
Human: Thunderwave
Wizard encounter 1: Burning Hands
Wizard daily 1: Summon Fire Warrior
Wizard daily 1 Spellbook: Freezing Cloud
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Guardian Blades
Wizard encounter 3: Fire Shroud
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Bigby’s Icy Grasp
Wizard daily 5 Spellbook: Fireball
Wizard utility 6: Fire Shield
Wizard utility 6 Spellbook: Dispel Magic

Spellbook, Defensive Staff +2, Summoned Leather Armor +2, Bag of Holding (heroic tier), Cloak of Distortion +1, Adventurer’s Kit, Flask (empty) (5), Journeybread, Residuum (500 gp), Ritual Book, Rope, Silk (50 ft.)

Comprehend Language, Tenser’s Floating Disk, Magic Circle, Enchant Magic Item, Disenchant Magic Item, Amanuensis


Hadrian was born in the small town of Pawville, north of Sederia. Even from a young age, the boy had a talent for magic. His family eventually sent him to Dunstan’s Bluff when he was fifteen to study under Raemus. He has been gone from home since then, traveling the world and applying his studies to the world.

Hadrian is fascinated by magic and continually seeks out new ways to use it. He is constantly researching history and magic, investigating new rituals, and trying to make his mark.

Magic Item Wish List in no particular order (for DM):
  • Armor: Skald’s Leather +2 or Bloodcut Leather +2
  • Arms: Skull Bracers or Diamond Bracers
  • Feet: Wallwalker boots
  • Hands: Gloves of Piercing
  • Rituals: Endure Elements (2), Affect Normal Fires (3), Arcane Lock (4), Knock (4), Transfer Enchantment (4), Earthen Ramparts (6), Excavation (6), Perserve Flame (6), Sending (6)


Sederia jccaran